BTEC Media 60 Credit
Michael Francis
What is a storyboard, with examples?
A storyboard
is typically a sequence of drawings that usually has some directions and
dialogue, representing the shots planned for a TV Production or a Film. The
pictures usually represent what the scenes should look like when it comes to
acting it out. Storyboards are useful to create a visual story with notes to
double check that the story works and makes sense. Not only that but it helps
to visualise what the film or TV production will look like.
After this
many large budget silent films were storyboarded, Georges Mellies is known to
have been one of the first film makers to use storyboards to visualise planned
effects. This was very unique compared to most storyboards at this time as they
would usually just tell a story where is this circumstance it is been used to
make the effects.
What is the
History of Storyboards?
The
storyboard was originally created in 1974 by Christopher Finch when creating
The Art of Walt Disney. Webb Smith credited with the idea by drawing scenes on
separate sheets of paper and pinning them up on a bulletin board to tell a story
in a sequence, this together created the first story board.
An example
of a Digital Game using Storyboards is a game called Blush, Blush was a
Showcase winner in Spring 2011, this story board had a lot more writing then
most, as the captions were very detailed. This game featured a blob that
painted platforms different colours in order to solve various physics puzzles.
Another
example of a digital game using storyboards when doing game design, is in the
game Reflexio. Reflexio is also a Showcase winner in Winter 2011, the game
featured a reflection mechanic and art. The storyboard is significant and
notable for its graphical annotations that are part of the captions making it
rather unique.
Crisis ay
Swiss Stations is another example of games that has used storyboards in
pre-production of Digital games. This puzzle platformer from 2011 involved a
construction/deconstruction where the player gathered material to use for bridges,
counter- balances, and other activities. This game storyboarded all the levels
and has images with captions going through the game step by step.
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